The Game
A sheet of squared paper is needed. The playing grid may be
square or
rectangular but must be sufficiently large. The players each
need
a
different
coloured pen. Each takes turn to colour a node of
the grid and aims to create regions of territory that
surround the opponent's points.
The winner is
the person who surrounds more of his opponent's points.
Regions
of Territory.
A region of territory is established once a player has
completed a chain of points that completely encircles at least
one of the opponent's points. The points that form the chain
need to connect either
orthogonally with each other or diagonally across a square of
the
grid. When a
player has formed an enclosing chain he can create a region of
territory by drawing a line through the chain of points. A
player is
not obliged to do this immediately and may choose to do so at a
later moment during the game. He
may create the region of territory on any of his subsequent moves.
Whenever a player wishes to form a region of territory he
must declare his intention of doing so at the moment when he makes his
move, usually by calling out 'stop'. Several regions of
territory may, if possible, be drawn on the same move.
(
Valid territories. )
(
Invalid territory - the chain of points need to enclose at least one of
the opponent's points. )
The
Edge Rule.
A player may not make use of the edges of the playing grid or
the corners to make an enclosure. In the following diagram
White cannot create territory by playing
at the nodes marked 'A' or 'B'. One consequence of
this rule is that a chain of points that is connected
to an edge of the grid is safe from capture
(
Invalid enclosures; and a safe
edge-connected chain of points. )
Inert
Points.
Captured points inside a region of territory have no
influence on the game. In particular they cannot be used by a
player to form territory. In the following diagram
Black cannot make use of the marked point to create territory
by playing at the node marked 'A'.
Regions of territory belonging to the opposing players cannot
overlap.
( Black
may
not capture across a region of territory. )
However if White
has
not yet declared his region of territory then Black may play at the
node marked 'A' and create his own territory.
(
Before and after.
Black may
capture because White has not yet declared a region of territory. )
Recursive
Capture.
Regions of territory may themselves be captured.
In
the following position White can capture Black's territory if he
plays at
the nodes marked 'A' and 'B'. The configuration
which was previously
worth 1 point to
Black is now worth 6 points to White.
(
Capturing an
area of
territory, before and after. )
Mandatory
Play.
Passing is not allowed.
Territorial
Move Restriction.
No player may make a move inside any region of territory, either
inside his own or inside his opponent's.
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